Hey, I'm Mario
morgenthum.dev
I write about game development with Rust & Bevy, my projects, and everything I learn along the way.
Latest Posts
How to introduce layers into Bevy games
A look at the layered architecture behind Wild Spikes, my survival game built with Rust and Bevy. Strict dependency rules, clear boundaries, and why it matters.
Welcome to morgenthum.dev
Kicking off my developer blog. I'll be writing about Wild Spikes, Rust, Bevy, and everything I learn along the way.