Hey, I'm Mario

morgenthum.dev

I write about game development with Rust & Bevy, my projects, and everything I learn along the way.

Latest Posts

How to introduce layers into Bevy games

A look at the layered architecture behind Wild Spikes, my survival game built with Rust and Bevy. Strict dependency rules, clear boundaries, and why it matters.

rust bevy wild-spikes architecture

Welcome to morgenthum.dev

Kicking off my developer blog. I'll be writing about Wild Spikes, Rust, Bevy, and everything I learn along the way.

meta rust bevy